#ifndef GUARD_DATA_BARD_MUSIC_MISC_H
#define GUARD_DATA_BARD_MUSIC_MISC_H

#if ENGLISH
const struct BardSound gBardSounds_Misc[][6] = {
    { // HIGHS
        {0x14}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // LOWS
        {0x18}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // UM
        {0x2B}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // REAR
        {0x2A}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // THINGS
        {0x0C}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // THING
        {0x0C}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // BELOW
        {0x0C}, {0x18}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // ABOVE
        {0x2A}, {0x2C}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // BACK
        {0x00}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // HIGH
        {0x12}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // HERE
        {0x0C}, {0x30}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // INSIDE
        {0x0F}, {0x12}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // OUTSIDE
        {0x21}, {0x12}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // BESIDE
        {0x0E}, {0x12}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // THIS IS IT!
        {0x11}, {0x11}, {0x11}, {0xFF}, {0xFF}, {0xFF}
    }, { // THIS
        {0x11}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // EVERY
        {0x09}, {0x30}, {0x0E}, {0xFF}, {0xFF}, {0xFF}
    }, { // THESE
        {0x0C}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // THESE WERE
        {0x0E}, {0x32}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // DOWN
        {0x21}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // THAT
        {0x02}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // THOSE ARE
        {0x18}, {0x1B}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // THOSE WERE
        {0x18}, {0x30}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // THAT'S IT!
        {0x01}, {0x11}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // AM
        {0x00}, {0x10}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // THAT WAS
        {0x00}, {0x2C}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // FRONT
        {0x2B}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // UP
        {0x2A}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // CHOICE
        {0x0F}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // FAR
        {0x1B}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // AWAY
        {0x2C}, {0x04}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // NEAR
        {0x0C}, {0x30}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // WHERE
        {0x09}, {0x32}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // WHEN
        {0x10}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // WHAT
        {0x2C}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // DEEP
        {0x0E}, {0x33}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // SHALLOW
        {0x01}, {0x1A}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // WHY
        {0x14}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // CONFUSED
        {0x2A}, {0x2E}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // OPPOSITE
        {0x1D}, {0x1A}, {0x11}, {0xFF}, {0xFF}, {0xFF}
    }, { // LEFT
        {0x09}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }, { // RIGHT
        {0x12}, {0x33}, {0x33}, {0xFF}, {0xFF}, {0xFF}
    }
};
#elif GERMAN
const struct BardSound gBardSounds_Misc[][6] = {
    { // HIGHS
        {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // LOWS
        {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // UM
        {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // REAR
        {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // THINGS
        {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // THING
        {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // BELOW
        {0x29}, {0x0B}, {0x02}, {0xFF}, {0xFF}, {0xFF}
    }, { // ABOVE
        {0x1A}, {0x0B}, {0x02}, {0xFF}, {0xFF}, {0xFF}
    }, { // BACK
        {0x29}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // HIGH
        {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // HERE
        {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // INSIDE
        {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // OUTSIDE
        {0x02}, {0x29}, {0x0B}, {0xFF}, {0xFF}, {0xFF}
    }, { // BESIDE
        {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // THIS IS IT!
        {0x02}, {0x11}, {0x0B}, {0xFF}, {0xFF}, {0xFF}
    }, { // THIS
        {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // EVERY
        {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // THESE
        {0x11}, {0x0B}, {0x0B}, {0xFF}, {0xFF}, {0xFF}
    }, { // THESE WERE
        {0x11}, {0x0B}, {0x02}, {0x0B}, {0xFF}, {0xFF}
    }, { // DOWN
        {0x11}, {0x29}, {0x0B}, {0xFF}, {0xFF}, {0xFF}
    }, { // THAT
        {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // THOSE ARE
        {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // THOSE WERE
        {0x0B}, {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // THAT'S IT!
        {0x02}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // AM
        {0x02}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // THAT WAS
        {0x02}, {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // FRONT
        {0x1A}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // UP
        {0x1A}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // CHOICE
        {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // FAR
        {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // AWAY
        {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // NEAR
        {0x02}, {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // WHERE
        {0x1A}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // WHEN
        {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // WHAT
        {0x02}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // DEEP
        {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // SHALLOW
        {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // WHY
        {0x02}, {0x29}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // CONFUSED
        {0x0B}, {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // OPPOSITE
        {0x0B}, {0x0B}, {0x11}, {0x0B}, {0xFF}, {0xFF}
    }, { // LEFT
        {0x11}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }, { // RIGHT
        {0x0B}, {0xFF}, {0xFF}, {0xFF}, {0xFF}, {0xFF}
    }
};
#endif // ENGLISH/GERMAN

#endif // GUARD_DATA_BARD_MUSIC_MISC_H
